Skip to main content

Neowiz introduces web board game time and purchase limit management 'Self Care'

Neowiz will take the lead in creating a sound web board game environment.

YOUTH

On the 6th, Neowiz announced that it introduced a self-care system in its web board game.

'Self Care' is a system that allows users to set up their own game environment to prevent game overwhelming. Previously, the company has provided a loss limit self-configuration function in the existing web board game, but it is the industry's first self-configuration function that allows you to expand this range to set the time and purchase limit. 'Self Care' is a service that Neowiz is in service and applies to 16 web board games, including poker.

In 'Self Care', the user can select a daily use time of 6 hours, 12 hours, and 24 hours. The game access is limited for 6 hours immediately when the limit is reached. The purchase limit is 100,000 won, which can be changed up to three times a month.

The introduction of 'Self Care' is a more powerful user protection and prevention plan to be prepared in line with the 'Webboard game purchase limit' in the revision of the Enforcement Decree of the Game Industry Act. Neowiz's willingness to strengthen its own safety devices to create a healthy game culture.

Neowiz has already eliminated all the functions that may be used as a means of illegal exchange advertisements for game money such as manual control input and new profile image in 2019. In addition, in relation to Internet personal broadcasting, which was highlighted as a channel for illegal currency exchange, the inflow of fraudulent users and prohibition of broadcasting to block false content, while preparing a gameplay pattern analysis and prediction system using AI (artificial intelligence) He is responding preemptively.

An official of Neowiz said, We will continue our efforts to create a healthy game culture as the industry's social responsibility has become more important due to the improvement of regulations related to web board games.

Comments

Popular posts from this blog

Release Time Loop Shooter DeathLoop Trailer Released in PS5

Warner Bros. Interactive Entertainment (WBIE; likewise referred to as Detector Bros. Gamings or WB Gamings) is an American video game author based in Burbank, California, as well as part of Warner Bros. Home Entertainment. WBIE was established on January 14, 2004 under Detector Bros. as well as transferred to the Home Entertainment department when that firm was developed in October 2005. WBIE handles the wholly possessed video game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Pillar Productions, WB Games Boston, Avalanche Software Application, and also WB Gamings Montréal, to name a few. Sony Interactive Entertainment has published a new trailer that focused on Playing Experience in PS5 for DEATHLOOP of Bethesda Softworks . The trailer introduces points such as an overwhelming visual depicted with the processing performance of PS5, and an adaptive trigger installed in the controller DualSense, and the point is a unique point. Besides, the finish that lev

Crunchyroll moves into Sony Pictures Entertainment - - Sony Pictures

In December 2020, it was reported that the funimation was willing to acquire $ 1.2 billion at the price of Crunchyroll. The deal has now been done, and two uppermost source streaming services have been obtained under the same Sony Pictures Entertainment . This was told in a press release. Crunchyroll exits at the protection of AT & T wings to Sony. Specifically, the price formed was $ 1.175 billion. May you see if CrunchyRoll will be the future of PlayStation in the future.

Therefore, PlayStation 5 comes around the PlayStation boss - - availability problems

The availability problems of the PlayStation 5 console seem to be slowly forming a kind of natural state . There are certain reasons for this, and the direction seems to be easier in the near future. Availability is not yet close to the demand, and at the Sony Interactive Entertainment boss Jim Ryania saak. He opened the matter to Reuters. _ "We've Built More PlayStations Faster Than We Ever Have Before Which Makes Me Happy. But BUT On The Other Hand, We're Some Time From Being Able To Meet All The Demand That's Out There, Which Makes Me Feel Bad. Our Partners Are Performing Really Well for Us, But The Chip Shortage Is Definite A Challenge That We Are All Navigating. "_ Either is PlayStation 5 acquired? Commented below.