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Final Fantasy XIV: Asphodelos The First Circle Raid Guide

The first part of Pandemonium: ASPHODELS sees you facing Erichthonios, a man who challenges you in a frantic state at the time you arrive. As an entry-level fighter for this level of incursion, he has nothing too crazy under the sleeve, although some mechanics can make you trip if this is the first time you face them. In this guide, we will review each phase of the meeting, and we will detail everything you should take into account. Read on to know our Final Fantasy XIV Erichthonios Inters Guide!

As a general rule, any avoidable attack will leave you with a pile of vulnerabilities. While these can be stacked into two digits, it will generally die long before.

If you need it, we have an End walker team guide for 6.0. As well as an ASPHODELS unlock guide and a booty table!

Final Fantasy XIV First Circle - Erichthonios Intersure Guide — Attacks

Maya of jailer

Gallery's Flay is a movement that Erichthonios will constantly use during the fight, sometimes along with other movements. It has no score of AOE, but it requires you to look at the current animation of the boss. Once he starts to launch Groveler's Flail, Erichthonios will start to turn one of his show on his left or right hand. After checking which side he is doing this, move on the opposite side. Once he finished the cast, he will hit the whole side of the sand in which the show turned.

wrath of the guardian

This hurts throughout the band, it simply requires some AOE healing later. Spells like White Mage Media II are good here, since there is enough time for regeneration to cure everyone before the next mechanics arrive. Pre-shield will also reduce the damage received, although it is not necessary unless there are members of the group with multiple VLN accumulations.

Ruthless Maya.

A group member is marked and then hit by a line AOE once the cast ends. It will also tear down anyone who is beaten, so he uses Arm's Length or Sure cast to approach the boss. While the marked player can not avoid receiving damage, all others can be departed during the launch. Because of this, the marked player must stand on one side of the boss, while the rest is stacked on the opposite side. The reason why you want them to stack is because...

true saint

Immediately after Pitiless Flail, the previously marked player will receive a stack marker. All players must be stacked near the player marked to share the damage that is about to be inflicted by True Holy. Prior protection is recommended, especially if some players can not be stacked with the group or have high accumulations of VLN. True Holy does not have a start time and hits about 6 seconds after Pitiless Fail.

Heavy hand.

This is a simple physical tanks destroyer. The main tank needs to use a defensive reuse time before the launch is finished to minimize the damage. Body to body work can reduce their damage with Feint, although tanks may survive Heavy Hand without him.

Intemperance

Once Erichthonios launches intemperance, each member of the group will be affected by the disadvantage of hot spell or cold spell. The area will also be divided into four squares, each with a set of three cubes: red cubes = hot, blue = cold. The order of the cubes determines the order of the Does that will affect each segment once the Chief Lance Torment Intemperate.

The goal is to be hit by the AOE opposite your rebuff, that is, when you are affected by Hot Spell, stand in a square that has a blue AOE. Be hit by the same color AOE will result in you receive a good amount of damage, so be sure to alternate each time.

Later in the fight, the boss will start to match the last set of AOE with Gallery Flay, although you have enough time to resolve immoderate before finishing the style release.

As a step on the sidelines, stand in the area in the form of more will kill you instantly when the other AOE occur, so be sure to be always standing in one of the four squares.

Bright cells

Like Warder's Wrath, Shining Cells hurts AOE throughout the band, which requires cures once the launch is finished. However, this also marks the beginning of the second main phase of Erichthonios.

Asphodelos: The First Circle Raid Guide

Entered chain

After Shining Cells, the area will be divided into numerous sections, each with a dark or clear pattern. Erichthonios will start throwing Interchain, which will make Forbes of light or darkness float around him. Once the plaster ends, the floor panels of the same type will explode, causing damage to anyone who stand over them.

Occasionally, this will also be combined with Gallery's Flay, which begins in the middle of Interchain's cast. Pay attention to the colors of the Orb and next to the Maya turn, then move to the appropriate section of the sand. Depending on the combination used and the direction of orientation of the boss, it is possible that the body-to-body jobs need to use True North to make sure they can reach their positions.

Slam shut

Slam Shut marks the end of this phase, changing the sand to its initial state. From here, the fight will be repeated until Erichthonios dies. Since there are no new mechanics after this point, you have now seen all the mechanics. Just be sure to be careful with Gallery's Fragile during Intemperance and Interchain, and you'll be fine.

Next, the second incursion of the circle!

more Final Fantasy XIV Guides

Pre-Endwalker guides End walker guides End walker incursions guides End walker ethereal streams Seasonal guides

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