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Diablo 4 credential Director Cho Shelley, Game Development Status Disclosure

Diablo II est un jeu vidéo d action et de rôle de type hack n slash développé par Blizzard North. Il constitue le deuxième opus de la série, succédant à Diablo et à son extension Diablo: Hellfire. Le jeu a été publié en Amérique du Nord par Blizzard Entertainment et en Europe par Sierra Entertainment le 29 juin 2000. Le jeu se déroule dans un monde imaginaire de type médiéval-fantastique dans lequel le joueur peut choisir d’incarner une amazone, un barbare, un nécromancien, un paladin ou une ensorceleuse dans ses combats contre les armées de créatures démoniaques envoyées dans le monde des hommes par les démons Diablo, Mephisto et Baal. Comme son prédécesseur, le jeu est bien accueilli par la presse spécialisée et connaît un important succès commercial. Le jeu s’écoule ainsi à plus d’un million d’exemplaires dans les deux semaines suivant sa sortie (un record pour l’époque) et le 29 août 2001, il s est vendu à plus de quatre millions d’exemplaires. Une extension intitulée Diablo II : Lord of Destruction est publiée par Blizzard Entertainment le 29 juin 2001. Comme le jeu original, celle-ci connaît un certain succès commercial et se vend à plus d’un million d’exemplaires en deux mois. Son succès, associé à celui des deux premiers volets de la série, permet à la franchise de dépasser les 18,5 millions de titres vendus en 2008. Diablo II reste aujourd’hui considéré comme la référence du genre. Son succès a notamment influencé un certain nombre de développeurs qui reprennent des éléments de son gameplay dans des jeux comme Nox, Throne of Darkness, Dungeon Siege ou Divine Divinity, qui sont souvent décrits comme des Diablo-like. Blizzard Entertainment commence dès 2001 à travailler sur une suite baptisée Diablo III. À la suite du départ d’une partie de l’équipe travaillant sur le projet, son développement est à plusieurs reprises retardé. Après sept ans de développement, le jeu sort finalement le 15 mai 2012. Comme ses prédécesseurs, il bat des records de ventes en se vendant à plus de dix millions d’exemplaires en moins de deux mois. Le 20 février 2021, Blizzard Entertainment annonce Diablo II: Resurrected, la version remasterisée du jeu.

Blizzard Entertainment revealed the development process of the Sound design today through a quarterly update that continues to deal with Diablo 4 s development status of Diablo 4, which is high expectations as the next generation of Diablo series.

In this update, along with the first greeting message of Diablo 4-new game director Joe Shelley, the Chris Geuma Sound Supervisor will be able to support the vast open world of Diablo 4, and the combat sound effects The process of working on the process of working, and Diablo 4 was introduced through the sound design of Diablo 4.

In addition, the process of recording the hero flame technology such as the various environmental sounds of the various environmental sounds of the various environmental sounds in the actual California desert, and the development of hero flames such as the fleet, You can also look at your work content.

Meanwhile, Diablo 4 s new game director Joe Shelley has participated in the development of World of Warcraft, StarCraft, Diablo, and Diablo s 4 teams, and Diablo 4 teams have joined Diablo 4 teams, And I have been making efforts to deliver a battlefield battle.

This quarterly update that Joe Shelley and his development team are introduced directly from the Diablo official website.

For more information on Diablo 4, see the official homepage and Press Center.

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