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Effix Legend to delete 'hard water moving', users

The Battle of Lispphone Entertainment (hereinafter referred to as Risphones, which is famous for a quick-speed game play, is to limit the anomalous technology known as the so-called 'tap strapping', and is being spreading between the users.

It seems that it seems that it seems that the situation is not so simple, but it seems that it is a very close technology that is close to the bug that affects gameplay. PVP Gaming Thin, the anomalous play designed by the users is recognized as 'technology' from the production team, and there are many cases maintained. It does not hurt the balance of the game, but it is rather alive for adding depths.

Tab strapping seemed to be recognized as a significant period of 'technology'. However, it is controversial as determined by deletion without a special occasion. The executor has not done special constraints on tap strapping, while quickly removing other 'technologies'. I looked at the position of the determination of the reasons and the user who opposed it.

What is strapping?

Tab strapping is a technique that simply makes a character in the air while the character keeps the progress speed.

Action games with jumping capabilities are divided into two types of control in terms of control mechanic. There is a game that has no use, even if you enter the directional key in the air, and there is a game that changes (or many) in the air. This operation is called a so-called 'public control'.

In the case of , a public control exists, but it is not a sudden change in movement direction. On the other hand, using tab strapping is possible by 90 degrees. It is estimated that it was first discovered in the Technology, which is designed first in the series, Titano-Poor>, Titano-Paart, in the Titan Pole> series.

To speak tab striping, move the advance button (W) quickly while turning the gaze in the desired direction while moving forward and jumping. However, there are more users who utilize the mouse wheel than the buttons. After setting the advance command to the 'wheel-up' operation key that raises the wheel, it is an expression that rolls the wheel instead of tying W. In this case, extreme direction switching over 90 degrees is possible.

What is the importance of tap strapping?

is the maneuverability of characters, and the play tempo is a fast game. For this reason, it is emphasized that 'moving' technology, which is freely handled as a 'ie' ability to accurately matches, Several FPS of past Western Western countries including series, have shown this play style.

Many Users have developed and studied several technologies in addition to the 'tap strapping' in accordance with this game style. If you jump and jump the walls in the other direction, you are interested in Super Jumping (Wall Jumping (Wall Jumping (Wall Jumping (Wall Jumping (Wall Jumping (Wall Jumping), and Le Stregation There are many technologies that have heard, witnessed, or used, or used.

Among them, 'Tab Stripping' is available anywhere without having to be equipped with special terrain and other environments, and it is very useful when avoiding enemy attacks, and other famous technologies for many other reasons, such as many other moves that are derived from am.

What did you say?

* The user who plays as a controller for convenience Console User ', a user who plays with a keyboard / mouse as a' PC user '

However, tab strapping is that it can broaden the gap between the top player and the plain player, and for console users, the voice often requiring deletion due to the point that the tap stripping technique can not be used as the same.

And in accordance with this voice, Respons declared that recently declared that they would eliminate tab strapping through social media. They said, At the end of many porridations and discussions, they decided to remove tap strapping from 10.1 patches. For this reason, the ▲ inaccessible (inaccessible) ▲ The other party can not predict or select (Lacks Readability / Counterplay), pointed out that the effect can be amplified by the mobile skill of the character. .

Auxiliary Live Balance Designer John Lausem is explaining the rates mentioned above on his self - Twitter. According to him, the goal of the risphones is to delete extreme cases of transition to the direction of 90 degrees, which have maintained the movement speed.

The word 'accessibility is low' of tap stripping means that it is a non-growing technique that can not be naturally learned on the game. Furthermore, Laen shall be explained that In order to use it more extremely, it is necessary to set the strange key setting.

Second, 'forecasts and response are very difficult', we mentioned that they are often seen as a 'achievement' to the enemies of the tap strapping. Even with amazing reaction rate and aimal skills, it is a technique that can not be successfully reacted normally.

In addition, this seems to occur because there is no preliminary operation in the tab strapping. The game of the character's game moving is that most of the posture changes are accompanied, so the prediction of everything is possible in the enemy position. For example, it is an expression of the movement of the leg and the upper body of the bridge, and the direction of the legs of the legs, and the like is an expression that can predict the direction of the legs.

However, in the case of tap strapping, the motion direction changes sharply without any signs. It means that the opponent moves in a common trajectory, or using tap strapping, it is difficult to knew it drastically. Therefore, it seems that the counter play method is limited to the tab strapping player seems to be the logic of the production team.

Finally, Lesson heard a 'Pass Finder', such as 'Pathing Hook' skills that the character with some 'moving skill' can further utilize tab strapping. Passfinder can quickly fly to the distance to fix the graphical hook to the object. Ralanes are currently generating extreme examples such as this graphical technique and the passinger that has passed through the enemies, and the extreme examples, such as rotating 180 degrees with tap stripping, are currently occurring.

'The opposite of the assertion of the user ... 'Console user's sideli'?

Tab strapping Places the argument with the argument on the opposite of the deletion. First, in the perceiver, tap strapping deletions raise suspicions called polar balance designs for console users. Controllers do not want to eliminate an impossible tab striping operation, reducing gap between both sides.

It is a whole thing to pursue harmony because the difference between the two input devices is large. However, it is the claim that the PC user's play freedom is lowered in a way that it should not be equal to the console user. The 'cross-play', which makes both players play in one lobby, is virtually a 'forced' for PC users by the executive.

now supports 'cross play' by default. This is the ability to introduce a somewhat unilateral lisphones in October 20, 2020 from the date of launch. In addition, console users are systematically guaranteed to play with the console users, unless they make makers with PC users, but there is no 'option' for PC players.

Therefore, in the PC user position, it has been involved in a mixing match with the pad user, which has been involved in a time, and it was unlikely to be able to conform to anymore. If you remove 'tab strapping' for convenience of console users who have been made in this way, you can feel it as a one-way.

Not only, but many PC users have constantly complained that the 'aimed calibration' feature provided to the console user is so powerful. These 'equity issues', which PC users say, are criticism that they only consider the convenience of console users who did not listen to the majority.

However, it is not known that the instance of the instance decided to delete the pc user and the gap between the console user. As mentioned earlier, console users have teams with PC users, and they can only play PC users to the lobby only when they makked. Therefore, the absolute number of console users who actually play in the PC lobby is not very much.

Lesson also said that this problem in his article has said that it does not matter the controller user convenience. He said, There is a saying that the risphones are balancing to the controller users,, In terms of access, controller users should consider constraints compared to keyboard / mouse users. However, balancing and accessibility are different issues I was organized.

So I think that tab strapping (not a balancing problem) is a game design problem. If you have a keyboard / mouse user in or a controller and keyboard / mouse can do the same tab strip Assuming that it was not, I think it is not very healthy when I think about the freedom provided by tab strapping.

Savetapstrafing pic.twitter.com/hnhly8ejef

  • Timmy (@iitztimmy) August 31, 2021

Image that IitzTimmy has made a tab strapping usage with a lecture.

PC users 'ability gap' and new user inflow issues

So what about the balance between the same PC users? Tab strapping is a technology that can greatly open the gap between the master and the general user.

As a result of the ability of the users to upgrade, the 'decryption', which has been overly upward and has a decrease in the influx of the new user, it is recognized as a PVP game should be avoided in order to survive in the long run. If 'tap strapping' is an element that prevents a really new user inflow, it can have a negative impact on the entire fandom. This is important on the side that is approved by deletion.

However, the opposite users say that in the case of (SBMM) function exists because the SBMM function is present. Because it meets the user with similar skills, it is a guess that there is little if you feel the 'wall' on the 'tab stripping' user in the beginner matching.

Actually, the most actively complaining to the 'tap strapping' deletion is the best top viewers such as professional players and streats that use the most than general users. Some also used rough expressions on online and expressed direct anti-tract.

What is the ultimate goal of the risphones?

In the atchargeal, it is a similar function similar to tap strapping, but because other moving techniques such as 'redirection' such as 'redirection' is still remained, the decision of the lisphones will only be born to be a side effect. The tap strapping that was easy to follow, Guro and general user gaps are more earlier.

However, because the risphones are functional aspects of tap strapping, the movingers that can do the same are likely to be deleted in the future. Lerrson explained the ultimate goal of tap strapping deletion in his article. What a risphones to prevent the restrictions of movements to the level of movement to the level of the production of the production team. He explained as follows.

Many people love the freedom provided by the Ivory, but 'constraints' are also important. It is not surprising that the most popular character of the move is not surprising. Do not you add a lot?

This is a so-called so-called 'Mobility Creep' (unlimited movement more than the Mobility Creep / Mobility Creep (Mobility Creep (unlimited movement of the Mobility Creep) , which is a long term.

If the types of users developed by users, the third party (third party) is the probability that the third party (third party) is the probability of being able to fight, and the wires formation in the engagement, It has a unexpected impact on the many elements you are doing. was designed to work well in a limited movement.

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