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The two developers Brilliant Games and Hex Entertainment of Red and Blue gave last week some details about the attributes of the card. Today they tease more about their upcoming game by discussing the game board themselves.
The board designated as a battlefield will not surprise anyone who has played a few card games in his life. There is the standard material that would expect you like the two sides for yourself and your opponents and two hearts that display the remaining healthpoints of each player.
Each page is divided into three sides where you can place your troops. As soon as you are placed on one of these places, you can only attack the opposite field or the hero of the enemy as long as you have not positioned a troop there to block the attack.
Interestingly, you only start only with an area available to you. During the game you can build temples on these fields, which costs energy. Once built, you can place artifacts and fall in it that your opponent can not see at first.
Of course, building temples consumes energy, which means that you may not be able to summon troops that turn around, so that you will earn the vulnerability earlier against the long-term profit of a building in which you use your traps and artifacts can.
To improve your temples, you have to use the magic cube, which is represented by a blue hexagon left by your hero portrait. Further to the left of there is a number that tells you how much energy is needed to improve your temple.
Red and blue will be available in the second quarter 2020 both in the App Store and Google Play. There are no details about the price model yet. However, since it is a card game, in-app purchases can probably be played free of charge.
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