TECHLAND veterans - The successful game publisher and developer like Dead Island and Dying Light - founded UnTold Studios, a new game publisher who will focus on games with unique stories to tell, whether at the level of Gameplay or narration. UnTold Stories will also focus on transparency, ensuring that players and developers are treated fairly and removing lazy details that have historically caused problems with game development.
"Be selective and focus only on 1 or 2 games at a time guarantees that our developers are taken care of both during and after production and do not simply feel another name among 10 others that we juggle. We also want them to feel allowed to focus on the dissemination of their game where they want. Times have changed considerably in the best way out a game and it also means that some platforms are better than others for some games. It just does not make sense to force developers to be everywhere to try to maximize the exposure. "said Maciej łączny.
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The publisher will focus on solo experiments and has so far announced two games: The Hong Kong Massacre - a John Woo descending shooting game on Switch - and Beautiful Desolation - a 2D Isometric Adventure Game to come on PS4 and switch. The two games have already been published, but Untold Stories will bring them on new consoles - and if they share the basic philosophies that the new publisher plans to respect in the future, it could tell us what to expect. In addition, UNTOLD STORIES is currently working on a third name Unnamed for the PC and the console.
While the company is increasingly focusing on the ethical treatment of workers, it is certainly comforting to see at least one publisher focusing on ensuring equitable working conditions, with łączny said: "Developers must understand that we Do not want rights on your IP address. We do not want to share income where you end up. And we never expect you to publish something that is not ready and who undermines the reputation of your studio. This means that not only Untold Stories will be an attractive perspective for developers, but players can be sure that the final product will not be precipitated in production.
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Source: Press release
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